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Version: 1.0

Quantum Transit ID_syntax

Introduction

The Quantum Transit ID_syntax documentation

Part 1

  • Description: Gamemobject types

  • 00: not implemented

  • 01: not implemented

  • 02: Vehicle (ex: Cars, Truks)

  • 03: Immovable object (ex: Buildings, Construction)

  • 04: Declarations (ex: Trees, Benches)

Part 2

  • Description: Random number for identification
  • Range: 00-99

Part 3

  • Description: Shows the current state of the gameobject More information
  • Range: 00-99

States

  • 00: standard state for each gameobject
  • 01-29:
  • 30-39:
  • 40-49:
  • 50-59:
  • 60-69:
  • 70-79:
  • 80-89:
  • 90-99: